Several of the Computer Science teachers in one district have established a portal which uses a “cloud concept” to provide information for parents of students in their classes. Some of the content is FERPA protected and in this particular district, there is also a strong Blackboard Connect system that is well used by parents. The issue that is hotly being debated is whether or not the teachers should distribute new passwords to parents to use this new portal. At this moment, there are no legal precedents for or against sending these passwords via email, but thoughts for and against doing this are starting to surface.
Any thoughts pro or con, or legal issues to look out for that may have been encountered elsewhere?
Gladys Phillips-Evans
CSTA Board Member
Author Archives: CSTA Blog
Motivating Students and Teachers While Raising the Bar
During the past year, a good deal of my work time has revolved around revising our state Business, Finance, and IT Essential Standards. We have organized our standards around three of the States’ Career Clusters: Business Management and Administration, Finance, and Information Technology. At the state level, we have really created a mind-shift for our administrators, teachers and students.
In the previous “Standard Course of Study” students were considered concentrators in our Business Technologies Pathway if they completed four courses, one of which was a second-level course. We had students becoming concentrators after completing Computer Applications I and II, and various other course offerings. Even though we ramped up our Computer Applications II course to focus on Multimedia and Webpage Design, we certainly were not preparing our students for life in the 21st Century. Needless to say, many teachers and administrators in our local school systems were not all thrilled with our new Essential Standards (even the name had changed!). Of course there were some who embraced the change.
My firm conviction that we were on the correct path was reinforced recently when I read an article about schools in the United Kingdom testing a new curriculum in which the students write their own computer software programs. The plan was to shift the IT curriculum away from computer literacy to software development and computational principles. How refreshing! I have long been an advocate that computer applications skills are productivity skills (that everyone needs to have) and they are NOT IT skills or knowledge. It’s a hard sell when some teachers (and many students!) are quite comfortable with the productivity software products and activities. (You may read the entire U.K. article by following this link:
http://www.theregister.co.uk/2011/09/16/uk_school_it_curriculum_trials_teaching_students_to_code/
As part of our new state Essential Standards, I have been working with a team of teachers to revise our Computer Programming I and II courses. We have a decent enrollment in the first-level course, but the enrollment drops significantly for the second-level course. The revision is still a work in progress, but our plan is to offer computer programming basics in the first course and to teach the students Visual Basic programming. Students wishing to expand their knowledge during the first course can apply the knowledge and skills using C#.
We want to expose all the students to C# in the first course, because we plan to apply the knowledge and skills in the second course by teaching the students C# programming and XNA Game Studio. Hopefully, this will entice the students to continue with a second programming course. (Students can also choose to study SAS Programming after completing the first-level course.) Students who complete the second course will have a good foundation to succeed in AP Computer Science. And, the teachers teaching in the pilot of the new courses are quite excited, and that’s a big step in the right direction.
Our state has formed a partnership with Microsoft, and our former Computer Applications courses are now centered around the students achieving MOS certification in Word, PowerPoint, Excel and Access. These courses reach almost every high school student in our program. We are also piloting two Network Administration courses that teach Microsoft curriculum. The first course is composed of curriculum for four MTA exams (Operating Systems Fundamentals, Networking Fundamentals, Windows Server Administration Fundamentals, and Security Fundamentals). The second course also teaches Microsoft curriculum for Installing and Deploying Windows 7 (Microsoft Official Academic Courseware). In both cases, students can take Microsoft certification exams that are actually written for students. Right now the enrollment in the Network Administration courses is very limited. Hopefully, we can increase the enrollment after the pilot is complete. The students and teachers participating in the pilot are enjoying the curriculum. That’s a good sign!
Through our new Essential Standards we are working to motivate our students and teachers by raising the bar in our IT courses. In the Network Administration courses, the “carrot” to attract students (as well as parents and teachers) is the industry certification exams. In our Computer Programming courses, the “carrot” is the XNA Game programming. Carrot or not, the students are getting a good foundation in a specific IT pathway. That’s good for students, and that’s good for the IT industry.
What are you doing to entice students to study rigorous IT or Computer Science courses?
Note: A recent CSTA Blast included some very good resources for teaching XNA Game Studio. This was great news for me and the Computer Programming Curriculum Development team. Excerpts from the CSTA Blast are below.
Revitalize your Computer Science program with Game Development with XNA: Semester 1. This exciting and engaging computer science semester course enables students to apply a basic foundation in programming to create games and simulations for social causes using C# and Microsoft XNA Game Studio. Teaching resources and C#/XNA software are free.
C# is a modern, professional object-oriented programming language which when combined with the Microsoft XNA framework creates the XNA Game Studio – a professional game development environment for PC, Xbox 360, and Windows Phone.
Lessons are aligned to CSTA, ITEA-STL, and ISTE-NETS standards.
Success Scenario: Students who have had experience with a structured programming language and a basic understanding of variables, conditionals, loops, and object-oriented design.
Download today!
Teacher Roadmap (http://www.facultyresourcecenter.com/curriculum/pfv.aspx?Id=8856)
Part 1 Basics (http://www.facultyresourcecenter.com/curriculum/pfv.aspx?Id=8858)
Part 2 Games for All (http://www.facultyresourcecenter.com/curriculum/pfv.aspx?Id=8859)
Appendix (http://www.facultyresourcecenter.com/curriculum/pfv.aspx?Id=8857)
Contact [email protected] for additional information.
Deborah Seehorn
CSTA State Department Representative
Inspiration
Nearly every Sunday morning I try to read the Sunday paper to help me get charged up for the week and relax for a few quiet moments before starting my day. This past Sunday I was drawn to the Parade section because the feature article was “Born to be Wired” (You can view the article at: http://www.parade.com/health/2011/10/generation-wired.html). As a high school teacher, I am drawn to articles that discuss the behaviors of our today’s youth. As I read these articles I compare what they claim with my observations.
One question the article did ask was “Should Teachers Use Twitter in the Classroom?” The discussion that followed included statistics gathered in a survey concerning how teachers felt regarding the job their districts were doing educating students about online safety, security, and ethics. I had incorporated these topics into my curriculum five years ago. Finally at the conclusion of the section, they quote the director of the National Institute on Drug Abuse. She says, “If you can use Twitter to maximize the likelihood that these kids will be proficient in a subject matter, why not?” Honestly, I am not convinced that many of my students are actually using Twitter. I do know that most of them use Facebook.
Another point this article covers is that researchers are suggesting that due to “nonstop connectivity” that it maybe “rewiring their brains.” One researcher has suggested that due to this constant connectivity, students have “a diminished ability to focus on one thing for long.” After I read that, I reflected back to when I was a college student learning to program. I had to preserve at writing programs to be successful. For the most part, I do not see that trait in many of my computer science students.
After I finished reading the article, I reflected on the question, “How can I use this information to improve my computer science classes?” If students only have a ten minute attention span, do I need to offer more activities? Should I add Twitter or Facebook to the online tools I am currently using?
I will continue to ponder more about these questions as well as consult with other computer science teachers when I attend the next local CSTA meeting.
What are your thoughts?
How are you addressing the shorter attention span?
How are you using social media in your classrooms?
Myra Deister
CSTA At-Large Representative
My Goal: Inspiring Students
Unlike the solar calendar which marks January as the beginning of the new year, my new year, like that of all teachers, begins in September. A new school year means new beginnings and new opportunities. I couldn’t wait for this school year to start because I was determined to make a difference in how my students perceived computer science.
My goal for the 2011-2012 school year was to inspire my students to consider computer programming as a viable creative outlet. I felt that over the past three years, while I had been successful at teaching them programming concepts, few had fully embraced the medium. What was I doing wrong?
I decided to explore the question of inspiring my students in further detail. I began by scouring the internet for inspiration. Not surprisingly, I found plenty of generic suggestions on how to engage students in the learning process Some examples were to:
(1) make it real by creating learning activities that are based on topics relevant to students’ lives,
(2) provide choices so that students feel some sense of autonomy in the learning process, or
(3) provide students with role models that help them to identify with the subject matter.
Not bad. I could work with these recommendations.
Unfortunately, I had another hurdle. How could I overcome the negative stereotype of the computer programmer as a socially awkward young man who spends his days hiding in his parents’ basement working 12 to 16 hours a day on his computer? (McConnell, Steve. Orphans Preferred. Chapter 7. http://www.stevemcconnell.com/psd/07-OrphansPreferred.pdf) In addition, USA Today reported that because the techie nerd stereotype is so well entrenched, students in every grade ranked computer jobs near the bottom of their lists of career choices. (USA Today, February 16, 1998, pp. 1B – 2B.)
How was I to overcome decades of negative stereotypes and gender type casting? How was I to reach my students? All of them. Not just the ones who already found computers exciting.
I went back to the internet. This time I focused my research on locating articles that would provide insight into what students like and how computers could support these preferences. I discovered that I could tap into recreational activities that my students were already enjoying, specifically computer games, to capture their attention. By leveraging students’ interest in video games, I hoped to replace the negative perception of computer programming with the allure of computer gamming. At the same time I hoped to entice students to explore computer programming in more detail while possibly helping them to discover a new passion.
According to Allyson Peerman, president of the AMD Foundation (the philanthropic division of Advanced Micro Devices, a computer chip manufacturer), “We know from research that playing games provides some STEM skills, but when [students] get involved with creating games, those skills [and interest] go up exponentially”.
I decided to tap into my students’ love of computer games by assigning them the task of creating computer games using Scratch that would teach either mathematics or language arts skills to younger students. I was surprised at how quickly they embraced this goal. They couldn’t wait to get started. One student (a fifth grader) even eagerly suggested a programming competition, where students would present their projects to the younger students, who would then decide which games they enjoyed the most. I was thrilled with their enthusiasm. Is real learning occurring? Yes it is. And are my students having fun? Yes they are.
It is too soon to know how successful the computer games will be at teaching the younger students, but I hope that once the programs are completed and presented, both groups will have benefited from the experience. The older students will have a sense of accomplishment for having created real-world applications and the younger students will have a new and exciting game to use for drill and practice.
Recently, I complemented one of my younger students (a third grader) on his computer skills, and he responded that he loves computers, and that he wants to be a computer technology teacher when he grows up, just like me. So it seems that developing computer games with an educational purpose definitely motivates my students.
Will this interest last into middle school and beyond? I don’t know. All I do know is that it seems to have captured their attention for the moment, and for that I am grateful. Maybe their excitement will inspire administrators, parents and teachers to consider computer science an important educational directive for the future. Because, as I see it, computer science is more than just programming computer games. But don’t tell my students.
Patrice Gans
CSTA K-8 Representative
Computing Across Disciplines
I’m teaching two courses this term that have me thinking a lot about the ubiquity of computing across disciplines, and about the ever increasing need for young people to understand about computing. Even if they themselves will not be involved in computing, it is increasingly likely that they will be working in a field that requires computing. They may have to talk intelligently with implementers, be comfortable pushing computational tools, be skilled at interpreting results.
One course is a research seminar on disasters and technology. Each student has to choose a topic that explores either a disaster caused by technology, an almost-disaster mitigated by technology, a technology used in disaster recovery, or the way in which technological advances inform policy and planning for disasters. We are defining “technology” rather broadly in the course, so the engineering of the Mississippi levee system counts in our context. But many of the students are looking at more modern developments, such as search and rescue robots, cellphone communication system recovery after earthquakes, use of social networking in disaster recovery, and use of social media for notification. I have, of course, been looking for nifty uses of technology. An area that is very interesting is the use of computer modeling for wildfire prediction and interdiction. If you want to take a look at this, and maybe interest your students in this application area, check out the many research projects of the Fire, Fuel, and Smoke Science Program:
http://www.firelab.org/research-projects
In my next post I’ll share some of the interesting applications I’ve found for my Taming Big Data course, an introductory CS course that focuses on how we handle large amounts of data.
Valerie Barr
CSTA Computational Thinking Task Force Chair
The Value of a Local CSTA Chapter
I teach in a rural high school where I am the only person to teach computer science as well as computer technologies. Collaborating with others within my building isn’t something that I am able to accomplish because I feel sometimes like I am on an island of my own. I do enjoy the time between class changes because I get to talk to the Science teachers across the hall from me as we are on hallway duty. While I do enjoy my fellow teachers’ company, it is nice to have others who can help you out with specific questions or just to share ideas.
Two years ago, Angie Thorne and Stephanie Hoeppner took the initiative to start a local chapter of CSTA here in Ohio. This local chapter brought together a handful of computer science teachers from around our state and provided me the opportunities that I was looking for outside my school building. It is great to be able to attend the CSTA Ohio meetings and meet my colleagues from around our state. I now have a support system of teachers who can help me out and offer suggestions when I have questions.
CSTA Ohio, under Angie and Stephanie’s direction, has offered me and others several professional development opportunities as well as social gatherings. I look forward to the eTech Ohio Conference each year as CSTA Ohio provides several informational sessions dealing with computer science topics. Plans are in the works for another eTech conference again this year.
If you aren’t a member of a CSTA local chapter, check out the listing of the current CSTA Local chapters at:
http://csta.acm.org/About/sub/CSTAChapters.html
f your area doesn’t have a chapter, why not check into creating one. What could be more rewarding than helping others within your area and within your field. Join a CSTA local chapter today!
Dave Burkhard
CSTA Governance Task Force Chair
Advocating on the Advocate Blog
Recently I started a 10-week contract, filling in as a Math teacher at a local high school. Naturally one of my early questions was “So what senior computing classes do you have?” The answer, from the principal, was “None”. A bit of further digging revealed that a similar school had been told a number of years ago by the local university that they didn’t need high school students with any computer science of programming. “Just give us good students”.
It is an argument I have heard more than once. What it belies is the fact that students at high school are strongly encouraged to have goals, determine where they are headed, what degree will the need at younger and younger ages.
So if students don’t know what computer science, software engineering etc. is, why would they choose it at university? They’ve probably already settled on a course. And naturally the problem of numbers enrolling into such courses at university linger.
The fear that inexperienced, unknowledgeable teachers will somehow mess the students up has to be exposed for the fallacious nonsense it is. Within days, I discovered that the Math teacher who was most helpful to me starting the new job actually has a Computer Science degree. He was so energized by my talking about high school academic computing that he got a bunch of his bright year 10 students to come to a lunchtime programming club, which we teach together.
I believe that well qualified, expert teachers exist (as I have a number of similar stories) but our administrations need to notice, understand why its important to use them and use them appropriately.
So before I leave, I will seek out the school principal and let him know what a great resource he already has on board.
Margot Phillipps
CSTA International Director
Games as a Great Starting Point
I’m always looking for new ways to start off my computer science and robotics classes. It used to be that every intro class started off with a “Hello World” program. It was the quickest way to have students see a result on the screen. Now, I have choices beyond the standard output line. There’s Alice, Scratch and AppInventor to name a few.
In the summer program that I teach and the regular school year, we start off with Scratch. It’s easy to work with, even the students who have never had any programming experience can get the sprites to move and make sounds. The tutorial is straight-forward and then they are off creating a game. Because students are familiar with computer and video games, they realize their limitations and often want to learn more, problem solve and research to figure out how to get the features they want to work. It is a tangible activity for them. They can see immediate results; sometimes seeing that what they thought they programmed isn’t what the sprite actually did. There are no compile errors to worry about which is a huge plus. It is a great starting out point.
From there, I can tie in various computing concepts (objects, loops, methods, etc.) and get to the “real coding”. With forty students in a classroom from no programming experience to “I’ve programmed in C++ before”, it is a good way to start things off with something new to everyone and get everyone engaged.
When all of them play some sort of video or computer game at home and with friends, what better task to lay before them than “By the end of this, you’ll be able to make your own computer game”. Hooks them every time.
Shirley Miranda
CSTA Board of Directors
Equity-Based Teaching Practices
As we embark on the school year, creating an equitable classroom environment is important for supporting girls and other underrepresented groups in a positive learning experience around computer science. There are several equity-based pedagogical practices that you can employ to ensure that your classroom culture is welcoming and inclusive for all students:
* Provide a welcoming classroom community/environment for all students (i.e. positive feedback, addressing students by name, greeting students at the door, etc.).
* Maintain high expectations for all learners by encouraging students to go beyond the basic level of the task.
* Value and make content relevant to student knowledge (i.e. language, home culture, personal interests, pop culture, etc.).
* Use multiple learning modalities to connect to different learning styles.
* Provide academic supports for English language learners.
What other pedagogical practices do you implement to provide a welcoming and inclusive classroom culture?
Joanna Goode
CSTA Equity Committee Chair
I’ll Have Some AppInventor with My Java, Please!
I jumped on the AppInventor bandwagon at a workshop at SIGCSE 2010 and believed that my students would really enjoy building apps for Android phones as much as I did. My experience is that students (of all ages) get excited when their program makes a physical object actually do something. So, later that school year, I introduced AppInventor to my students after the AP exam and tasked them to design an app of their choosing for their end-of-year project. I thought this would be a good way for them to put what they’ve learned all year to good use. My school finishes up the school year around the third week in May which is not too long after the AP exam. Unlike many AP teachers around the country who give extensive post exam projects, we just don’t have that luxury in my school district. A short AppInventor project seemed to be a good fit for the limited amount of time we had.
This year is a different story. As my school wraps up just eight school days after the AP exam (and this includes four days of final exams), there will not be enough time for the introduction of this tool as well as time to do any significant application development. I was in the middle of a summer camp working with students and AppInventor when I realized that I could incorporate small AppInventor projects throughout the school year to complement the topics we are learning in Java. The students will then have the opportunity to design their own applications from the ground up for their end-of-semester project and experience a taste of what software engineers do:
* brainstorm an idea for a program based on a perceived need,
* determine what functionalities the program should have,
* design the user interface, test and debug the program, solicit feedback from users, and
* revise the program as necessary.
Contextualized approaches to learning programming are not new, but I haven’t found anything that jazzes my students as much as AppInventor has.
In addition to complementing many of the topics in the AP curriculum, I am hopeful that designing real-world mobile applications will help students understand that computer science is more than just programming. I want them to see the creative side of the discipline. I want them to experience the software development life cycle. And, more importantly, I want them to have fun!
Ria Galanos
CSTA 9-12 Representative